![]() Where the strategy comes in, is that only a limited amount of Perks can be activated per cycle, and to do so, your Guild must donate a fair amount of resources to unlock and activate them! Additionally, each Perk has elements of a tradeoff, with both positive and negative effects. That is why we are happy to finally reveal Guild Perks! A completely new feature, which during a three-week cycle, allows you to unlock effects which can be used to help you in your campaigns. ![]() Strategy, and the coordination of it through Guilds, are vital within Forge of Empires. In the Feedback section below, please let us know what you think of Guild Perks, what you would like to see implemented moving forward! In addition, we are also interested in your ideas for potential Perks - so feel free to get creative! While, we have plans for updates, we would also like your involvement in helping us shape the best possible feature for our communities! The Notes Feature.Guild Perks is a feature that we are continuing to develop while on Beta.The following features remain "online features", which are available via the FoE Helper Website for technical reasons. LB overview: which player has which LB at what level.Guild Expedition placements (member participation is already included).The following functions are currently not yet included in the extension and will be added with one of the next updates: Since version 2.5.7.0 we now also offer the guild member module directly in the extension, which is why we have removed the corresponding modules from our website. All data is now stored locally on your own device and no longer transferred to our server. These were the "Moppelassistent" and the LB investments. In the last few months we put a lot of effort into making as many features directly available in the extension and taking the opportunity to add some more functionality.
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